Decompile a classic shooter with a swarm of coding agents
Over three months, a developer and community helpers had up to 16 Claude Code and Codex agents rebuild an old first-person shooter as readable C++ that runs without noticeable bugs.
Real things people did with Games work, sourced and with recipes.
Over three months, a developer and community helpers had up to 16 Claude Code and Codex agents rebuild an old first-person shooter as readable C++ that runs without noticeable bugs.
A developer had Opus 5.5 decompile SimCity 2000 with Ghidra and port it function by function to TypeScript and WebGL over a few days.
A developer used Claude Code’s new mods to add blackjack, roulette and slots while Claude thinks.
A developer used Claude Code to learn SNES-style game development.
A chess player built Claude Code skills that combine Stockfish with his voice notes to produce a commented video of his last online game.
A 3D artist drives Blender from Claude to build Geometry Nodes and asset libraries.
An engineer built an agent that designs Rollercoaster Tycoon-style parks with worlds, paths and rides.
A developer who has been rebuilding old games with Claude made a SimTower-like game whose economy runs on democratic socialism.
Five real AI agent use cases each morning, each with a recipe and a source. Plus a Sunday roundup. Free.